package com.wimcorp.magic.phase;

public class Turn {

	private static boolean morbid;
	private static boolean playedLand;
	private static boolean secondMainPhase;
	private static boolean firstTurn = true;

	public static boolean isMorbid() {
		return morbid;
	}

	public static void setMorbid(boolean m) {
		morbid = m;
	}

	public static boolean hasPlayedLand() {
		return playedLand;
	}

	public static void setPlayedLand(boolean pl) {
		playedLand = pl;
	}

	public static void reset() {
		morbid = false;
		playedLand = false;
		secondMainPhase = false;

	}

	public static boolean isSecondMainPhase() {
		return secondMainPhase;
	}

	public static void setSecondMainPhase(boolean secondMainPhase) {
		Turn.secondMainPhase = secondMainPhase;
	}

	public static boolean isFirstTurn() {
		return firstTurn;
	}

	public static void setFirstTurn(boolean firstTurn) {
		Turn.firstTurn = firstTurn;
	}
	

}
